This means we can run wads in DSDA-Doom that would break in the original game, but with otherwise identical game logic. ![]() The original executable for doom had various limits in place due to the restrictions of that era, but these limits are removed in the port. Additionally, the port is limit-removing. Each value of x will set the game logic to mimic that of a given environment. In order to achieve this, the port is capable of switching it's compatibility mode (dubbed complevel) at launch via the -complevel x command line option. ![]() DSDA-Doom is compatible with the vast majority of wads that see competition.
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